PROTECTION:
Tank build vyuzivajuci One-hand weapon, stit a Defensive Stance.
Par slov o talentoch:
U Prot warra sa len tazko najde nejaky "najlepsi" build, kazdy si musi najst taky,ktory mu vyhovuje a na ktory ma equip.
Protection strom:
Improved Bloodrage - v prvom stupni najslabsi talent,hodi sa len vo fightoch kde je treba rychly nastup threatu, nepouzivam.
Shield Specialization - povinny talent pre cerstvych tankov,neskor straca na ucinku,ale urcite odporucam.
Improved Thunder Clap - Thunder Clap je jeden z dvoch plosakov co prot warr ma,vylepsit ho je len dobre.
Incite - +15% crit na HS a Thunder Clap,odporucam.
Anticipation - 5% Dodge
Last Stand - +30%HP na 20s,hodi sa ked boss dostane soft enrage(Maexxna,Faerlina...) alebo ak zaspi healer
Improved Revenge - +20% Revenge dmg+zasiahne dalsi target, zo zaciatku povinny,neskor straca na dolezitosti,dobry na vylepsenie tps.
Shield Mastery - znizuje cd Shield Blocku a zvysuje hodnotu Blocku,stackuje sa so zlepsujucim equipom,vyborny talent.
Toughness - +10% armor z equipu,redukcia spomalovacich efektov o 30% je skor pvp vec,ale tiez sa hodi.Povinny talent.
Improved Spell Reflection - PvP talent,reducia sance na hit spellom nie je hodna 3 talent bodov.
Improved Disarm - PvP talent,len maloktory boss nema imunitu na Disarm.Zbytocny.
Puncture - znizenie ceny Devastate, zbytocnost.
Improved Disciplines - znizenie cd na Shield Wall, ma len male vyuzitie, malo kedy je boj dost dlhy nato aby sa stihol pouzit 2x SW.V pripade slabsieho raid dps celkom uzitocny.
Concussion Blow - dmg + stun, v PvE len male vyuzitie, bez Vigilance zbytocny.
Cag Order - +10% Shield Slam dmg, pekny talent,silence je k tomu len pekny bonus.
One-Handed Weapon Specialization - +10% dmg,povinnost.
Improved Defensive Stance - 6% spell dmg redukcia + Enrage(+10% dmg), vyborny talent.
Vigilance - 3% dmg redukcia a 10% threatu pojde na tanka,navyse resetuje cd tauntu - zo zaciatku celkom dobry,postupne podla mna zbytocny talent.Osobne Nepouzivam.
Focused Rage - znizena cena dmg abilit, celkom pekny talent,aj ked s rage za tanka az taky problem nebyva.
Vitality - ,povinny talent.
Safeguard - PvP talent,zbytocnost.
Warbringer - Charge a Intercept v combate a v kazdom stance,pekny talent.
Devastate - pekna abilitka,ktora aplikuje Sunder Armor na ciel,povinny talent.
Critical Block -posilnenie Shield Slamu a Blocku,vyborny talent.
Sword and Board - +15% crit na Devastate+ resetovanie cd na SS,parada.
Damage Shield - 20% blocku hitne cokolvek co hitne tanka, dobry hlavne na trash.
Shockwave - plosny dmg + stun, dobry hlavne na trash v hc 5-man.
Arms strom
Improved Heroic Strike - znizenie ceny HS.
Deflection - +5% Parry
Improved Charge - viac rage z Charge.
Impale - +20% crit dmg, hlavny a jediny dovod preco ist tak hlboko do Arms stromu
Deep Wounds - dotka naviac sa hodi
Fury strom:
Cruelty - +5% crit,dobry talent.
Armored to the Teeth - Zvysi AP na zaklade armoru,vyborny talent.
Commanding Presence - vylepsi Commanding a Battle shout.
Takze Build cerstvej 80tky by mal vypadat asi takto:
http://talent.mmo-champion.com/?warrior#wMCgydbz-k_zvR,,12213
Momentalne pouzivam http://talent.mmo-champion.com/?warrior#1-Zyni-IsqsnF,,12213 pripadne
http://talent.mmo-champion.com/?warrior#wMCgydbz-8rQDO,,12213
Defense,Hit a Expertise:
Defense Cap: 540 cize 689 defense rating.
Tank by mal dosiahnut Defense Cap uz predtym ako vlezie do prveho 5-man hcka,alebo aspon byt co najblizsie k tejto hodnote.
Hit a Expertise nie su az take dolezite,ale rapidne zvysuju warrovi threat a rage generaciu.
Hit Cap:
8% - 263 hit rating
Expertise Cap:
6.5% na dodge,15% na parry cize 26 expertise tj 214 Expertise Rating na dodge a 60 expertise tj 492 Expertise Rating na parry.S talentom Vitality to bude menej.
Rotacia:
Na zaciatok by som uviedol jednu zaujimavu tabulku(zdroj tankspot), ktora ukazuje ktora abilita robi kolko threatu.
Battle Shout _______________________ 78 (split)
Cleave _____________________________ damage + 225 (split)
Commanding Shout ___________________ 80 (split)
Concussion Blow ____________________ damage only
Damage Shield ______________________ damage only
Demoralising Shout _________________ 63 (split)
Devastate __________________________ damage + 5% of AP
Dodge/Parry/Block___________________ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ______________________ damage + 259
Heroic Throw _______________________ 1.50 x damage
Rage Gain __________________________ 5 (stance modifier is not applied)
Rend _______________________________ damage only
Revenge ____________________________ damage + 121
Shield Bash ________________________ 36
Shield Slam ________________________ damage + 770
Shockwave __________________________ damage only
Slam _______________________________ damage + 140
Spell Reflect ______________________ damage only (only for spells aimed at you, not your party members with Imp Spell Reflect)
Sunder Armour ______________________ 345 + 5%AP
Thunder Clap _______________________ 1.85 x damage
Vigilance __________________________ 10% of target's generated threat (stance modifier is not applied)
Split u shoutov znamena ze sa threat deli medzi targety.
Z tabulky vyplyva, ze najthreatujucejsimi(hrozne slovo ) abilitymi su: Sield Slam,Revenge,Heroic Strike/Cleave a Devastate.
Cize sa pri tankovani treba riadit touto prioritou...pouzivat Sield Slam vzdy ked sa da...tak isto aj Revenge,vzdy na cd...Devastate pouzivat len na nastackovanie Sunder Armoru a potom na jeho udrziavanie...ked je prebytok rage(co vacsinou je) tak spamovat Heroic Strike/Cleave...
Pull:
Fight je najlepsie zacinat s Heroic throw, trosku cuvnut a ked je mob kde ma byt tak ho chargnut,zapnut Shield Block este za behu a pri dobehnuti pouzit Sield Slam(pripadne ak to nevychadza tak zapnut na zaciatku Bloodrage),tym by sa malo zamedzit preagrovaniu na zaciatku healom alebo nedockavym dpskom.
Tankovanie skupiny mobov:
Plati klasicka rotacia,len pouzivame Shockwave a Thunder Clap na cd.Pomocou TAB-u by mal tank rotovat medzi mobami nech si udrzi aggro na kazdom.
Par rad na zaver:
- Dosiahnut defence cap hned ako to je mozne...najlepsie este pred hckami,usetrite si par wipov:D
- Pre zlepsenie threatu je najlepsie investovat do talentov Impale, Deep Wounds a Cruelty, potom do expertise a hit ratingu.
- Po dosiahnuti Defence capu(540) je uz dalsia defence zbytocna,radsej gemujte do dodge
- Do parry sa moc gemovat neodporuca,za rovnaky parry a dodge rating dostaneme viac % dodge
- Pri tankovani skupiny mobov je dobre oznacit hlavny target nech vam nezacne kazde dpsko prat do ineho
- Ked sa neviem rozhodnut ktory item je lepsi pouzivam addon Tankpoints,pripadne stranku Maxdps.com
-Uz ma nic nenapada...
Tank build vyuzivajuci One-hand weapon, stit a Defensive Stance.
Par slov o talentoch:
U Prot warra sa len tazko najde nejaky "najlepsi" build, kazdy si musi najst taky,ktory mu vyhovuje a na ktory ma equip.
Protection strom:
Improved Bloodrage - v prvom stupni najslabsi talent,hodi sa len vo fightoch kde je treba rychly nastup threatu, nepouzivam.
Shield Specialization - povinny talent pre cerstvych tankov,neskor straca na ucinku,ale urcite odporucam.
Improved Thunder Clap - Thunder Clap je jeden z dvoch plosakov co prot warr ma,vylepsit ho je len dobre.
Incite - +15% crit na HS a Thunder Clap,odporucam.
Anticipation - 5% Dodge
Last Stand - +30%HP na 20s,hodi sa ked boss dostane soft enrage(Maexxna,Faerlina...) alebo ak zaspi healer
Improved Revenge - +20% Revenge dmg+zasiahne dalsi target, zo zaciatku povinny,neskor straca na dolezitosti,dobry na vylepsenie tps.
Shield Mastery - znizuje cd Shield Blocku a zvysuje hodnotu Blocku,stackuje sa so zlepsujucim equipom,vyborny talent.
Toughness - +10% armor z equipu,redukcia spomalovacich efektov o 30% je skor pvp vec,ale tiez sa hodi.Povinny talent.
Improved Spell Reflection - PvP talent,reducia sance na hit spellom nie je hodna 3 talent bodov.
Improved Disarm - PvP talent,len maloktory boss nema imunitu na Disarm.Zbytocny.
Puncture - znizenie ceny Devastate, zbytocnost.
Improved Disciplines - znizenie cd na Shield Wall, ma len male vyuzitie, malo kedy je boj dost dlhy nato aby sa stihol pouzit 2x SW.V pripade slabsieho raid dps celkom uzitocny.
Concussion Blow - dmg + stun, v PvE len male vyuzitie, bez Vigilance zbytocny.
Cag Order - +10% Shield Slam dmg, pekny talent,silence je k tomu len pekny bonus.
One-Handed Weapon Specialization - +10% dmg,povinnost.
Improved Defensive Stance - 6% spell dmg redukcia + Enrage(+10% dmg), vyborny talent.
Vigilance - 3% dmg redukcia a 10% threatu pojde na tanka,navyse resetuje cd tauntu - zo zaciatku celkom dobry,postupne podla mna zbytocny talent.Osobne Nepouzivam.
Focused Rage - znizena cena dmg abilit, celkom pekny talent,aj ked s rage za tanka az taky problem nebyva.
Vitality - ,povinny talent.
Safeguard - PvP talent,zbytocnost.
Warbringer - Charge a Intercept v combate a v kazdom stance,pekny talent.
Devastate - pekna abilitka,ktora aplikuje Sunder Armor na ciel,povinny talent.
Critical Block -posilnenie Shield Slamu a Blocku,vyborny talent.
Sword and Board - +15% crit na Devastate+ resetovanie cd na SS,parada.
Damage Shield - 20% blocku hitne cokolvek co hitne tanka, dobry hlavne na trash.
Shockwave - plosny dmg + stun, dobry hlavne na trash v hc 5-man.
Arms strom
Improved Heroic Strike - znizenie ceny HS.
Deflection - +5% Parry
Improved Charge - viac rage z Charge.
Impale - +20% crit dmg, hlavny a jediny dovod preco ist tak hlboko do Arms stromu
Deep Wounds - dotka naviac sa hodi
Fury strom:
Cruelty - +5% crit,dobry talent.
Armored to the Teeth - Zvysi AP na zaklade armoru,vyborny talent.
Commanding Presence - vylepsi Commanding a Battle shout.
Takze Build cerstvej 80tky by mal vypadat asi takto:
http://talent.mmo-champion.com/?warrior#wMCgydbz-k_zvR,,12213
Momentalne pouzivam http://talent.mmo-champion.com/?warrior#1-Zyni-IsqsnF,,12213 pripadne
http://talent.mmo-champion.com/?warrior#wMCgydbz-8rQDO,,12213
Defense,Hit a Expertise:
Defense Cap: 540 cize 689 defense rating.
Tank by mal dosiahnut Defense Cap uz predtym ako vlezie do prveho 5-man hcka,alebo aspon byt co najblizsie k tejto hodnote.
Hit a Expertise nie su az take dolezite,ale rapidne zvysuju warrovi threat a rage generaciu.
Hit Cap:
8% - 263 hit rating
Expertise Cap:
6.5% na dodge,15% na parry cize 26 expertise tj 214 Expertise Rating na dodge a 60 expertise tj 492 Expertise Rating na parry.S talentom Vitality to bude menej.
Rotacia:
Na zaciatok by som uviedol jednu zaujimavu tabulku(zdroj tankspot), ktora ukazuje ktora abilita robi kolko threatu.
Battle Shout _______________________ 78 (split)
Cleave _____________________________ damage + 225 (split)
Commanding Shout ___________________ 80 (split)
Concussion Blow ____________________ damage only
Damage Shield ______________________ damage only
Demoralising Shout _________________ 63 (split)
Devastate __________________________ damage + 5% of AP
Dodge/Parry/Block___________________ 1 (in defensive stance with Improved Defensive Stance only)
Heroic Strike ______________________ damage + 259
Heroic Throw _______________________ 1.50 x damage
Rage Gain __________________________ 5 (stance modifier is not applied)
Rend _______________________________ damage only
Revenge ____________________________ damage + 121
Shield Bash ________________________ 36
Shield Slam ________________________ damage + 770
Shockwave __________________________ damage only
Slam _______________________________ damage + 140
Spell Reflect ______________________ damage only (only for spells aimed at you, not your party members with Imp Spell Reflect)
Sunder Armour ______________________ 345 + 5%AP
Thunder Clap _______________________ 1.85 x damage
Vigilance __________________________ 10% of target's generated threat (stance modifier is not applied)
Split u shoutov znamena ze sa threat deli medzi targety.
Z tabulky vyplyva, ze najthreatujucejsimi(hrozne slovo ) abilitymi su: Sield Slam,Revenge,Heroic Strike/Cleave a Devastate.
Cize sa pri tankovani treba riadit touto prioritou...pouzivat Sield Slam vzdy ked sa da...tak isto aj Revenge,vzdy na cd...Devastate pouzivat len na nastackovanie Sunder Armoru a potom na jeho udrziavanie...ked je prebytok rage(co vacsinou je) tak spamovat Heroic Strike/Cleave...
Pull:
Fight je najlepsie zacinat s Heroic throw, trosku cuvnut a ked je mob kde ma byt tak ho chargnut,zapnut Shield Block este za behu a pri dobehnuti pouzit Sield Slam(pripadne ak to nevychadza tak zapnut na zaciatku Bloodrage),tym by sa malo zamedzit preagrovaniu na zaciatku healom alebo nedockavym dpskom.
Tankovanie skupiny mobov:
Plati klasicka rotacia,len pouzivame Shockwave a Thunder Clap na cd.Pomocou TAB-u by mal tank rotovat medzi mobami nech si udrzi aggro na kazdom.
Par rad na zaver:
- Dosiahnut defence cap hned ako to je mozne...najlepsie este pred hckami,usetrite si par wipov:D
- Pre zlepsenie threatu je najlepsie investovat do talentov Impale, Deep Wounds a Cruelty, potom do expertise a hit ratingu.
- Po dosiahnuti Defence capu(540) je uz dalsia defence zbytocna,radsej gemujte do dodge
- Do parry sa moc gemovat neodporuca,za rovnaky parry a dodge rating dostaneme viac % dodge
- Pri tankovani skupiny mobov je dobre oznacit hlavny target nech vam nezacne kazde dpsko prat do ineho
- Ked sa neviem rozhodnut ktory item je lepsi pouzivam addon Tankpoints,pripadne stranku Maxdps.com
-Uz ma nic nenapada...